/* GSBJava — main stylesheet manifest.
 * Order is semantic: these imports define the CURRENT stylesheet cascade.
 */
@import url("./main-foundations.css");
@import url("./main-results-rewards.css");
@import url("./main-inventory-equipment.css");
@import url("./companion-popup-current-paint.css");
@import url("./main-navigation-surfaces.css");
@import url("./main-dungeon-hero-progression.css");
@import url("./main-quests-combat.css");
@import url("./main-popups-guides-minigames.css");
@import url("./main-fouille-interactions.css");
@import url("./main-actions-banners.css");
@import url("./main-current-pixel-responsive.css");

/* CURRENT combat presentation: enemy/boss identity stays visual; no retired text row. */
@import url("./combat-enemy-presentation-current.css");

/* Post-ARGOS bounded visual correction train. Feature-scoped only. */
@import url("./visual-state-semantics-current.css");
@import url("./visual-familiar-readability-current.css");
@import url("./visual-notification-anchors-current.css");
@import url("./visual-comptoir-composition-current.css");
@import url("./visual-hero-readability-current.css");
@import url("./visual-boss-hierarchy-current.css");
@import url("./visual-mobile-reveal-current.css");

/* CURRENT feature-scoped visual paint owners. */
@import url("./visual-familiars-paint-current.css");
@import url("./visual-companions-paint-current.css");
@import url("./visual-comptoir-paint-current.css");
@import url("./visual-comptoir-refinement-current.css");

/* CURRENT — Boss event + Equipment inventory/selection composition. */
@import url("./visual-boss-equipment-current.css");
@import url("./visual-objects-recomposition-current.css");

/* CURRENT protected Boss EVENT/ENCOUNTER paint, intentionally last in the Boss lane. */
@import url("./visual-boss-event-current.css");

/* CURRENT Fouille shell/tool/reward paint; gameplay grid remains owned by main-fouille-interactions.css. */
@import url("./visual-fouille-paint-current.css");
